By Jennifer Wick, John Wick, Kevin Wilson, Rob Vaux
This compilation of principles, updates and participant info comprises info on each element of seventh Sea.
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Additional resources for 7th Sea Compendium
A small needle. Whenever it’s placed inside a lock, it warms up, then pops the lock open. The Thalusai 1. A Thalusian gauntlet with a gem inset slightly above the wrist. ” However, he now has one extra unkept Brawn die for all actions. He’d better like the gauntlet, because it’s never coming off short of amputation. 2. A long, thin, twisted piece of amber. It’s a perfect shaft for a polearm or even just a walking stick. 3. A gemstone much like a bee’s eye. It’s large enough to fit in a palm and blood red.
The Society has not yet determined if they have some purpose with the device. 3. A coin-sized metal disk with blank facings. Whenever it’s dropped, it always lands on its edge. 4. A small needle. Whenever it’s placed inside a lock, it warms up, then pops the lock open. The Thalusai 1. A Thalusian gauntlet with a gem inset slightly above the wrist. ” However, he now has one extra unkept Brawn die for all actions. He’d better like the gauntlet, because it’s never coming off short of amputation. 2.
Strange objects that have a single effect, then die. Others have no strange effects at all, but are made of a material that alchemists can’t identify. 4. Clockwork Cannon. Clockwork weapons are also very common in Setine sites. They are usually incomplete and require repair from a skilled weaponsmith. Clockwork Cannons ( like the one used by the Explorer in the fiction in the Players’ Guide ) usually require Wits + Occult and Wits + Weaponsmith rolls ( both at TN 30 ) to repair. When they are operational ( Finesse + Firearms ), they deliver a 5k5 blast of energy unlike anything seen on Théah.
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