Gaming

Pathfinder Module: The Emerald Spire Superdungeon by Paizo Inc.

By Paizo Inc.

Secrets and techniques None Will Survive!

For a while untold, a gemstone monolith has pierced the guts of the Echo wooden. Now, as civilization intrudes upon this enigmatic splinter, a wierd lifestyles once more stirs within the depths—one with ties to timeless evils and a may possibly past time itself. The promise of wealth and gear calls to glory-seekers from around the internal Sea zone, tempting them right into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they search to unveil the secrets and techniques locked lower than the mythical Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the most important event ever set on the earth of the Pathfinder Roleplaying online game. Designed for characters of quite a lot of degrees, this megadungeon opens with demanding situations applicable for 1st-level characters and will hold events to thirteenth point or larger. inside this lethal super-adventure, you will find:

• deadly dungeon degrees crafted by means of the creators of the Pathfinder Roleplaying video game and a bunch of delusion gaming's maximum authors and designers.
• A gazetteer of fortress Inevitable, a bastion of cruel order close to the Emerald Spire serving as a base for exploration or a launchpad for extra adventures.
• Insights into the quarter and plots taking vital degree within the upcoming Pathfinder on-line vastly multiplayer on-line RPG.
• A bestiary of the Emerald Spire's myriad big menaces and inscrutable inhabitants.
• Dozens of recent treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is meant to be used with the Pathfinder Roleplaying video game and the Pathfinder crusade surroundings, yet can be utilized in any fable video game setting.

Written through Keith Baker, wealthy Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean ok Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover artwork via Jesper Ejsing

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Pathfinder Player Companion: Orcs of Golarion by Paizo Staff

By Paizo Staff

Think the blood spray and bones crunch because the bestial young children of the Darklands come roaring around the panorama, leaving purely carnage and lamentation of their wake! Orcs are a few of the oldest enemies of civilization, their howling hordes crushed again repeatedly through the forces of sunshine. but as well as being wicked raiders, orcs also are a civilization unto themselves, with a war-torn historical past stretching again prior to the Age of Darkness. In Orcs of Golarion, examine every little thing you must learn about taking part in (or vanquishing) this sort of savage warriors, in addition to the outcast half-orc spawn who straddle the road among the worlds of order and chaos.

This Pathfinder participant spouse includes:
• information at the orcs of Golarion—their brutish existence, actual features, cultural norms and gender roles, governance of warbands, courting with slavery, and more.
• A background of the orc race, from their determined flight in the course of the dwarves’ mythical Quest for Sky to their dominance throughout the Age of Darkness and next fall from power.
• an summary of significant orc tribes and settlements, comparable to the Empty Hand tribe within the fallen dwarven stronghold of Urgir and the maddened oracles of the Brimstone Haruspex.
• Orc tribal magic, together with the shamanistic worship of the mysterious Blood God and the arcane witch medical professionals who rule via worry and firepower.
• details on half-orcs and their specific roles in human and orc society.
• New characteristics to customise orc and half-orc characters.
• Orc warbeasts, banners and logos, ritual scarring and tattoos, and more!

This player-friendly Pathfinder participant significant other works top with the Pathfinder Roleplaying video game or the 3.5 model of the world’s oldest fable roleplaying online game. even supposing simply integrated into any fable global, it really is optimized for the Pathfinder crusade setting.

Each bimonthly 32-page Pathfinder better half includes a number of player-focused articles exploring the volume’s subject in addition to brief articles with leading edge new principles for social, magic, non secular, and combat-focused characters, in addition to qualities to raised anchor the participant to the crusade.

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The Compass of Celestial Directions, Vol.2: The Wyld by Genevieve Cogman, Peter Schaefer, John Snead

By Genevieve Cogman, Peter Schaefer, John Snead

Outdoors the limits of production, there exists an unlimited expanse of roiling chaos that breaks upon the formed international like a stormtossed sea opposed to the shore, threatening to put on it away. the place it does put on away, truth breaks down and savage denizens of the chaos past construction live. the second one of 5 Celestial course books dedicated to fleshing out the naked bones of Creation's supernatural locales offered within the Exalted center booklet, this publication contains: information of the risks of the Wyld, the kingdoms of the reasonable folks and the savage Wyld tribes complete principles for power-questing and mutations features for the Wyld's local population

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World of Darkness: Armory by Clayton Oliver

By Clayton Oliver

Not anything available in the market is pleasant. not anything. I suggest it. it is the golden rule, my guy, the golden rule. "Thou shalt SHOOT the CRAZIES within the center earlier than they arrive chew the center out of YOU." it really is tough instances, guy. tough instances. larger be ready. Hafta be Now gimme that duct tape and people tinsnips." - Larry Crenshaw, monster-hunter This ebook comprises: * A large and certain directory of each weapon, motor vehicle or piece of kit a personality may need on the earth of Darkness * non-compulsory principles and new advantages that mirror wrestle kinds appropriate for the guns contained inside * A spouse to Vampire, Werewolf and Mage chronicles 216 web page hardcover. to be used with the realm of Darkness Rulebook.

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The North: Guide to the Savage Frontier (Forgotten Realms by Slade

By Slade

The Savage Frontier, the Barbaric North, the chilly Wastes, the Uneducated yard. those, between many others, are nicknames for the North. this can be a land of rabid monsters and ruthless barbarians, the place nature is the most powerful strength foe leagues in any course. The North crusade growth for the FORGOTTEN geographical regions surroundings is the authority at the lands from Daggerford within the south to Ten-Towns within the north, from Anauroch within the east to the Ice top within the west.
CONTENTS: * The wasteland (96 pages) * towns and Civilization (64 pages) * Daggerford (32 pages) * Poster Maps

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Pathfinder Chronicles: Classic Horrors Revisited by Paizo Inc.

By Paizo Inc.

Issues from past the Grave

Born of fable, legend, or even smooth movie and literature, monsters akin to the mum, vampire, werewolf, and zombie are the stuff of nightmares—and common foes of heroic adventurers! besides flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious derro, those ten monsters are staples of horror fiction and the bane of numerous would-be heroes.

This 64-page booklet explores the beginning of those creatures (in either the sport global and real-world history), in addition to their construction, habitat, society, motivations, and function in a crusade. every one creature additionally contains details on new and lethal creature editions, corresponding to nosferatu vampires, corpse relax mummies, gemstone gargoyles, host corpse zombies, and phantasmagoric ghosts. What’s extra, each one bankruptcy presents numerous new and outstanding examples of every creature, in addition to an absolutely statted and ready-to-run pattern monster, no matter if it’s a flesh golem barbarian, a derro magister, a ghoul necromancer, a hag water-witch, or a lycanthrope-hunting werewolf.

Whether your crusade is a regular myth monster hunt, a gothic romance, or an workout in terror, vintage Horrors Revisited offers either old perception and clean new spins on those conventional icons of worry!

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The Video Game Theory Reader 2

The game concept Reader 2 selections up the place the 1st Video video game concept Reader (Routledge, 2003) left off, with a gaggle of best students turning their realization to next-generation platforms-the Nintendo Wii, the PlayStation three, the Xbox 360-and to new concerns within the speedily increasing box of games reviews. The members are essentially the most popular students engaged on games this present day together with Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. whereas the 1st quantity had a powerful concentrate on early games, this quantity additionally addresses extra modern matters comparable to convergence and MMORPGs. the quantity concludes with an appendix of approximately forty rules and ideas from a number of theories and disciplines which have been usefully and insightfully utilized to the research of video games.

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Havens of the Damned (Vampire: The Masquerade) by Jess Heinig, John Chambers, Lucien Soulban, David Martin,

By Jess Heinig, John Chambers, Lucien Soulban, David Martin, Christopher Gunning, Steve McDonald, Shannon Hennessey

Where the undead stay: virtually each Kindred has a haven, and people who do not are a sorry lot certainly. From a prince's sprawling property to the steam-tunnel of a Nosferatu, a haven says a lot approximately its proprietor. This number of special havens seems to be on the particular wishes of the Kindred who retain them and offers recommendation on tips to comprise them right into a tale. Havens of the Damned includes: a folio of intersting havens that signify the Cainites who stay inside of; suggestions for Storytellers and avid gamers on tips on how to use their characters' havens in tales; and the hot historical past Haven, which is helping quantify this specified and quintessential resource.

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