Gaming

CONTINUUM: Roleplaying in The Yet by Chris Adams

By Chris Adams

The roleplaying online game of real time trip is now to be had. should you may possibly discover ways to span time at will, what kind of civilization may you be coming into? Hailed by means of the SciFi Channel as "Unusual", this new video game breaks all of the outdated saws of time shuttle and takes a clean, incisive method that has surprised gamer and tough SF fan alike.

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Star Wars Galaxy at War: A Star Wars Roleplaying Game by Rodney Thompson

By Rodney Thompson

New ideas and personality concepts for struggle campaigns.Warfare is a standard subject matter through the celebrity Wars saga. From the Clone Wars to the Galactic Civil battle to the Sith-Imperial warfare, squaddies have their paintings minimize out for them. This complement offers avid gamers and Gamemasters every thing they should run video games or play characters in a war-torn galaxy. This ebook offers principles for army devices in addition to new personality thoughts, new apparatus and starships, and a bunch of experience hooks and crusade seeds that may be used to inject army taste into campaigns of all eras.

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Field of Glory: Ancient and Medieval Wargaming Rules by Richard Bodley Scott

By Richard Bodley Scott

Box of Glory is a brand new ancient miniature tabletop wargaming ideas approach for a person drawn to recreating the battles of Rome, Greece or the Holy Land, between others. This sequence is meant to offer either newbie and specialist wargamers every little thing they should play the battles of historical and medieval eras on their tabletops. demonstrated and created through wargaming specialists, this sequence contains a rulebook detailing the gaming method, and significant other military lists which aid avid gamers pick out and construct their traditionally exact military with the appropriate devices or troop kinds they wish to take onto the sector of conflict. The impressive box of Glory rulebook comprises colour coding for simple navigation, transparent pictures of miniatures (taken through Wargames Illustrated editor Duncan McFarlane) and diagrams (showing principles examples, troop placements, scale concerns and more), distinct Osprey paintings, a consultant to determine portray, an summary of the heritage of this miniature international of struggle, association tables and a heritage to the boys who fought at the floor. Containing able to use military lists, this rulebook can both stand by myself and be used for instant gaming, or should be mixed with the significant other military checklist volumes to recreate a really diversified variety of conflicts in every one interval of the eras lined. released in partnership with Slitherine software program Ltd, a developer and writer of ancient technique video games, box of Glory already has the table-top gaming group humming.

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Vampire: The Requiem - Vampire Daeva Kiss of the Succubus by Russell Bailey

By Russell Bailey

The Daeva extended family e-book for Vampire: The Requiem™
Love them or hate them, the Daeva are those you die for. Tempters and clergymen, madonnas and horrors, those vampires feed at the blood and vices of the realm of Darkness ― and feed good. From the easiest events to the worst elements of city, be seduced by way of the attractive one of the Damned. For the Succubi, a handsome corpse is barely step one within the Danse Macabre.
A extended family ebook for Vampire: The Requiem™
• hint the background of the Daeva ― from their first chilling nights in Sumeria to the sticky warmth of contemporary cities.
• music into the Cacophony, the underground journalism of the Kindred. discover what it takes to stick at the leading edge of the Masquerade... and why that facet is slicing deeper than ever.
• event the Daeva in the course of the “writing” of the dwelling and the lifeless from world wide. gamers and readers are drawn right into a international of Darkness that’s extra frighten-ing each night.
• New advantages, bloodlines, self-discipline powers, and extended family secrets and techniques that each Vampire: The Requiem participant should want to have.

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Legacies the Ancient (Mage: the Awakening) by Howard Ingham, Matthew McFarland, Peter Schaefer, Malcolm

By Howard Ingham, Matthew McFarland, Peter Schaefer, Malcolm Sheppard, Dean Shomshak

History of the Exiles After the autumn of Atlantis, mages wandered as exiles within the desolate tract, pressured to eke a dwelling with out the safety in their grand urban. With new eyes, they explored the realm they'd goodbye overlooked, unhindered by way of Atlantean creed. they found that magic used to be no longer born in Atlantis - it had consistently existed, hidden within the land itself. occasionally, even Sleepers knew extra of it than mages. From this primal wisdom, the exiles created legacies whose names have reverberated all through time. A sourcebook for Mage: The Awakening thirteen new legacies for avid gamers to select from Long-awaited information on many legacies brought within the Mage rulebook, from the Dreamspeakers to the Thrice-Great comprises 2 "Left-Handed" legacies - mages who stick with a gloomy direction - and 1 "techgnostic" legacies, for mages who combine magic and expertise

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Pathfinder Campaign Setting: Inner Sea Magic by Paizo Inc.

By Paizo Inc.

An international of Magic!

From the tortured sands of the Mana Wastes, the place magic is as prone to tear you aside because it is not to paintings in any respect, to the endlessly frozen northern state of Irrisen the place the wintry weather witches rule, magic is part of existence within the internal Sea sector. if it is wielded by means of benevolent clerics to maintain their allies struggling with the great struggle or unleashed via wizards within the kind of hot blasts of fireplace, magic could be the variation among existence or dying. Or, as in such a lot of situations, the reason for existence or death.

internal Sea Magic explores the position of magic inside this colossal and sundry zone. inside this 64-page booklet, you are going to find:
• A who’s-who of strong and well-known spellcasters from during the internal Sea region
• info on 4 kinds of magical schools—arcane academies, spellcaster’s guilds, monasteries, and mystery societies—along with principles for becoming a member of and learning with such organizations
• ideas for different types of really expert or variation magic, together with the chaotic energy of primal magic, the secrets and techniques of shadowcasting, the traditions of Thassilonian sin magic, and the wonders of Varisian tattoo magic
• new oracle mysteries (the primal-magic wielding spellscar secret and the sinister Outer Rifts mystery)
• greater than a dozen new archetypes for all types of spellcasters, together with the black-blooded oracle, the Razmiran priest, the shadowcaster wizard, the tattooed sorcerer, and the iciness witch
• new status classes—the cyphermage and the divine scion
• Dozens of latest spells, from Aroden’s spellward to quarter of foul flames!

Inner Sea Magic is meant to be used with the Pathfinder Roleplaying online game and the Pathfinder crusade environment, yet can simply be utilized in any myth video game setting.

by Jesse Benner, Jason Nelson, Sean okay Reynolds, Owen K.C. Stephens, and Russ Taylor

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Algorithms And Networking For Computer Games by Jouni Smed, Harri Hakonen

By Jouni Smed, Harri Hakonen

Preview
Algorithms and Networking for computing device Games is a vital advisor to fixing the algorithmic and networking difficulties of contemporary advertisement desktop video games, written from the viewpoint of a working laptop or computer scientist. Combining algorithmic wisdom and game-related difficulties, the authors speak about all of the universal problems encountered in online game programming.
the 1st a part of the booklet tackles algorithmic difficulties by way of featuring how they are often solved essentially. in addition to "classical" subject matters equivalent to random numbers, tournaments and video game timber, the authors specialise in how to define a direction in, create the terrain of, and make judgements within the online game international. half introduces networking comparable difficulties in desktop video games and makes a speciality of 3 key questions: easy methods to disguise the inherent conversation hold up, how one can make the most of restricted community assets, and the way to deal with dishonest.
Algorithms and Networking for machine Games presents a complete source that gives deeper algorithmic perception into video game programming and explains game-specific community issues. learn on for... * Algorithmic recommendations in pseudo code layout, which not just emphasizes the assumption at the back of the answer, but additionally can simply be written into the programming language of your selection. * a piece at the man made participant, overlaying decision-making, impact maps, finite-state machines, flocking, fuzzy units and probabilistic reasoning. * In-depth remedy of community verbal exchange together with lifeless reckoning, neighborhood conception filters and dishonest prevention. * fifty one ready-to-use algorithms and 178 illustrative workouts.
Algorithms and Networking for computing device Games is a must-read textual content for complicated undergraduate and graduate scholars on laptop game-related classes, postgraduate researchers in game-related issues, and video game builders attracted to new techniques and the theoretical history to games.
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Alt. ISBN:9780470018125, 0470018127, 9780470018125

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The Dungeon Alphabet by Michael Curtis

By Michael Curtis

Designing dungeons is as effortless as A, B, C! The Dungeon Alphabet compiles twenty-six vintage dungeon layout components in a single position to aid the sport grasp in developing subterranean demanding situations. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has suggestion, tricks, and randomized tables that convey new existence for your adventures. appropriate for any principles process, the entries are observed through awesome paintings from vintage fable illustrators, with a foreword via famous video game clothier Zeb prepare dinner.

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Pathfinder Campaign Setting: Inner Sea Gods by Paizo Inc.

By Paizo Inc.

Unharness the facility of the Gods!

Through the miracles of monks and the guns of crusaders, the deities of the Pathfinder Roleplaying video game command unmatched impact over the lands of the internal Sea. faucet into their fantastic may well with Pathfinder crusade environment: internal Sea Gods! inside of you’ll notice the inner most secrets and techniques of a whole pantheon of incomparable beings, declare relics fitted to either sinners and saints, and wield immortal could as a personality of any heritage, race, or type. now not does the want of the gods belong to clerics, paladins, and different divine spellcasters alone—choose your religion and make holy strength your own!

This quantity expands upon the realm and religions designated in Pathfinder crusade atmosphere: the internal Sea international advisor. within this tome of mysteries, you’ll find:

• giant articles at the strongest deities of the Pathfinder crusade surroundings, revealing every little thing you must find out about the gods and their fans, temples, adventurers, holy days, otherworldly nation-states, divine minions, and more!
• information on approximately three hundred deities from around the internal Sea quarter and beyond.
• New status sessions to imbue you with the ability of the gods! What’s extra, every one of those 3 sessions is uniquely personalized to make worshipers of all 20 middle gods automatically special from each one other—that’s 60 diverse status type variations!
• a whole lot new feats to aid optimize your personality and make you a champion of the church.
• greater than one hundred forty magic goods adapted to spiritual characters of all sessions! unharness righteous wrath or unfold divine corruption with sacred armor, guns, altars, holy symbols, and different relics for each faith.
• A library of spells and subdomains to assist your caster sow destruction, unfold divine love, or remake fact on your god’s name!
• personality features that can assist you get the main from your character’s ideals and backstory.
• Dozens of monsters, together with high-level heralds and divine servitors for Pathfinder’s so much in demand deities.

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